AI Insights · Timothy · March 2022
Top 5 Entertainment Mascot Games on Android in Oman, Q1 2022
In Q1 2022, the top 5 entertainment mascot games on Android in Oman showed varied trends in downloads, revenue, and active user engagement. Data from Sensor Tower reveals key insights into their performance.
In Q1 2022, the top 5 entertainment mascot games on Android in Oman showcased diverse performance trends in downloads, revenue, and active user engagement. Here's a closer look at how these games fared, based on data from Sensor Tower.
Sonic Dash Endless Runner Game from SEGA saw its weekly downloads peak at 2K in mid-January, followed by a gradual decline, ending the quarter at around 1.3K. Weekly revenue fluctuated, peaking at $23 in late December and stabilizing around $7 to $10 in March. Active users started strong at 45.7K and showed a steady increase, reaching nearly 48.8K by the end of March.
Hello Kitty Nail Salon by Budge Studios had a peak in weekly downloads at 1.3K in late January, followed by a decline to 659 by the end of March. Revenue was relatively low, with minor peaks of $6 and $7 in the weeks of February 28 and March 28, respectively. The app's active users saw a peak at 5.2K in late January before declining steadily to 3.5K by the end of March.
Sonic Forces: PvP Battle Race, another SEGA title, experienced modest weekly downloads, peaking at 719 in mid-January and ending the quarter at 659. Revenue showed minor fluctuations, peaking at $15 in mid-March. Active users increased from 2.2K in late December to 2.3K by the end of March, with some fluctuations in between.
Sonic Dash 2: Sonic Boom Run, also from SEGA, had a significant increase in downloads, peaking at 854 in late February before stabilizing around 565 by the end of March. Revenue was minimal, with small peaks of $3 to $5 in late February and March. The app's active users saw a sharp increase from 1.7K in late December to nearly 3K in early March, before stabilizing around 2.5K by the end of the quarter.
Crash Bandicoot: On the Run! by King showed a steady increase in weekly downloads, peaking at 434 in mid-February and ending the quarter at 306. The game had consistent active user engagement, starting at 20.5K in late December and ending at 20.9K by the end of March.
For more detailed insights and data, visit Sensor Tower.